So what is the game changer in 2010 and what's going to be the life changers going forward coming 5 yrs(decade predictions are crap..u can never guess).
So let me guess what's going to change life till 2015.
1. Handheld ... It becomes very normal like a laptop
Nowadays ...
2. Android ... Android is going to rule the world starting with tablet,virtually any small device..
3. Tablet .. The world want a touch handheld..it's the requirement of today...this is a huge game changer
4. Wearable computing: u carry data..it's not device bound..u can move/view dat where ever u want...
That's few folks...lot more to come..
My Invensys Journey Ended!!!
Its heavy heart today... close to 8 yrs association with Invensys has ended today. Felt very bad to say 'bye bye' though its my chosen path.I always feel that i should not be emotional with anything except my family, but i cld not stop it today.
Suddeny i felt to myself today that i had great team and im leaving all of them...
Anyways life has to go on... We are living in practical life..so it must go on...
One of the best dialog of the day is .. " Even WiFi at Invensys remembers you". Amazingly when i reached today V Park Orion block where i worked 7+ years and left that place to DLF 4 months back, my iPhone witched to WiFi (which was configured long back) and asked me to enter password. So even WiFi remembers my stint at invensys :)
So left invensys with heavy filled heart.. and my new and most existing journey begins from tomorrow.
Suddeny i felt to myself today that i had great team and im leaving all of them...
Anyways life has to go on... We are living in practical life..so it must go on...
One of the best dialog of the day is .. " Even WiFi at Invensys remembers you". Amazingly when i reached today V Park Orion block where i worked 7+ years and left that place to DLF 4 months back, my iPhone witched to WiFi (which was configured long back) and asked me to enter password. So even WiFi remembers my stint at invensys :)
So left invensys with heavy filled heart.. and my new and most existing journey begins from tomorrow.
5 Rules to Score better among other Apps
5 Rules to Score better among other Apps
Rule #1 - Know your market.
The most successful apps we see are those being published by companies or individuals that really know their market. This is more than just being able to recite some industry statistics. This is knowledge that only comes from years of experience in your field. And with this knowledge comes access to the right contacts that can endorse your app or help get your game trailer on the leading sites.
Rule #2 - Know the difference between a distribution platform and a marketing platform.
It is common to hear of the App Store being referred to as a marketing platform. And, it IS a marketing platform, but only for the top 5% of the apps in the 20 different categories buyers can browse. For the other 95,000 apps it is merely a distribution platform. It provides a billing/digital rights management mechanism for the developer, but that's it. This means you need to plan to market your app until it rises above, at least, 95,000 others to fully reap the benefits of the platform.
Rule #3 - Launch quickly and launch often.
Don't try to jam pack your version 1.0 release with every single feature you can come up with. A better strategy is to launch many apps with smaller feature sets and see what sells. Then you can take advantage of the distribution platform to push future releases of the titles that are performing well to keep your audience hooked. Always listen to user feedback about which features they would like to see added, removed, or what's just plain buggy. More often than not, the end user is the best product manager.
Rule #4 - Utilize the embedded ad networks.
Many of the top free apps on App Store utilize ad networks such as AdMob, Decktrade, or Quattro. If you want to be in the top 5% of App Store, then you need to put your app in front of people that use the top 5% of apps. Target your ads to be featured in other apps that you think your target audience might enjoy. Warning, this can be expensive.
Rule #5 - Have a competitive advantage.
Let's take a look at our partner, Tapulous, for a good example of having a competitive advantage. Tapulous makes amazing games. At the time of this writing they have just released Tap Tap Revenge 3, they have the #1 Top Paid app in App Store, and are sitting at #2 Top Grossing. Very impressive, but it's more than just their amazing game designs that got them to where they are. There are many companies out there making amazing games, but only Tapulous has a deal with Universal Music Group, one of the largest record labels in the industry. Having access to artists like the Black Eyed Peas and the #1 DJ in the world, Tiesto, makes a huge difference to the marketability of an app.
P.S. ref from http://www.seekmobileinteractive.com/5-rules-to-stay-above-the-clutter
Rule #1 - Know your market.
The most successful apps we see are those being published by companies or individuals that really know their market. This is more than just being able to recite some industry statistics. This is knowledge that only comes from years of experience in your field. And with this knowledge comes access to the right contacts that can endorse your app or help get your game trailer on the leading sites.
Rule #2 - Know the difference between a distribution platform and a marketing platform.
It is common to hear of the App Store being referred to as a marketing platform. And, it IS a marketing platform, but only for the top 5% of the apps in the 20 different categories buyers can browse. For the other 95,000 apps it is merely a distribution platform. It provides a billing/digital rights management mechanism for the developer, but that's it. This means you need to plan to market your app until it rises above, at least, 95,000 others to fully reap the benefits of the platform.
Rule #3 - Launch quickly and launch often.
Don't try to jam pack your version 1.0 release with every single feature you can come up with. A better strategy is to launch many apps with smaller feature sets and see what sells. Then you can take advantage of the distribution platform to push future releases of the titles that are performing well to keep your audience hooked. Always listen to user feedback about which features they would like to see added, removed, or what's just plain buggy. More often than not, the end user is the best product manager.
Rule #4 - Utilize the embedded ad networks.
Many of the top free apps on App Store utilize ad networks such as AdMob, Decktrade, or Quattro. If you want to be in the top 5% of App Store, then you need to put your app in front of people that use the top 5% of apps. Target your ads to be featured in other apps that you think your target audience might enjoy. Warning, this can be expensive.
Rule #5 - Have a competitive advantage.
Let's take a look at our partner, Tapulous, for a good example of having a competitive advantage. Tapulous makes amazing games. At the time of this writing they have just released Tap Tap Revenge 3, they have the #1 Top Paid app in App Store, and are sitting at #2 Top Grossing. Very impressive, but it's more than just their amazing game designs that got them to where they are. There are many companies out there making amazing games, but only Tapulous has a deal with Universal Music Group, one of the largest record labels in the industry. Having access to artists like the Black Eyed Peas and the #1 DJ in the world, Tiesto, makes a huge difference to the marketability of an app.
P.S. ref from http://www.seekmobileinteractive.com/5-rules-to-stay-above-the-clutter
iPhone OS 3.1 updates
iPhone OS 3.1 Software Update
This update contains bug fixes and improvements, including the following:
• Genius recommendations for Applications
• iTunes 9 support
- Genius Mixes
- Organize your apps directly in iTunes
- Improved syncing options for music, movies, TV
shows, podcasts and photos
- iTunes U content organization
• Redeem iTunes Gift cards, codes and certificates in the
App Store
• Display available iTunes account credits in the App Store
and iTunes Store
• Browse and download ringtones wirelessly from the
iTunes Store*
• Save video from Mail and MMS into Camera Roll
• Option to "Save as new clip" when trimming a video on
iPhone 3GS
• Better iPhone 3G Wi-Fi performance when Bluetooth is
turned on
• Remotely lock iPhone with a passcode via MobileMe
• Use Voice Control on iPhone 3GS with Bluetooth
headsets
• Paste phone numbers into the Keypad
• Option to use Home button to turn on Accessibility
features on iPhone 3GS
• Warn when visiting fraudulent websites in Safari (anti-
phishing)
• Improved Exchange calendar syncing and invitation
handling
• Fixes issue that caused some app icons to display
incorrectly
Products compatible with this software update:
• iPhone
• iPhone 3G
• iPhone 3GS
* Not available in all regions.
For feature descriptions and complete instructions, see the user guide for your iPhone at:
For more information about iPhone, go to:
To troubleshoot your iPhone, or to view additional support information go to:
For information on the security content of this update, please visit this website:
This update contains bug fixes and improvements, including the following:
• Genius recommendations for Applications
• iTunes 9 support
- Genius Mixes
- Organize your apps directly in iTunes
- Improved syncing options for music, movies, TV
shows, podcasts and photos
- iTunes U content organization
• Redeem iTunes Gift cards, codes and certificates in the
App Store
• Display available iTunes account credits in the App Store
and iTunes Store
• Browse and download ringtones wirelessly from the
iTunes Store*
• Save video from Mail and MMS into Camera Roll
• Option to "Save as new clip" when trimming a video on
iPhone 3GS
• Better iPhone 3G Wi-Fi performance when Bluetooth is
turned on
• Remotely lock iPhone with a passcode via MobileMe
• Use Voice Control on iPhone 3GS with Bluetooth
headsets
• Paste phone numbers into the Keypad
• Option to use Home button to turn on Accessibility
features on iPhone 3GS
• Warn when visiting fraudulent websites in Safari (anti-
phishing)
• Improved Exchange calendar syncing and invitation
handling
• Fixes issue that caused some app icons to display
incorrectly
Products compatible with this software update:
• iPhone
• iPhone 3G
• iPhone 3GS
* Not available in all regions.
For feature descriptions and complete instructions, see the user guide for your iPhone at:
For more information about iPhone, go to:
To troubleshoot your iPhone, or to view additional support information go to:
For information on the security content of this update, please visit this website:
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